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Entries for the Gaming Tech Category

2009 And Nintendo Wii Still Going Strong…

Monday, January 26th, 2009

 
Nintendo Wii hit the stage in 2008 with all guns blazing and really revolutionized the gaming console market bringing back ‘fun for all ages’, simplicity, and active movement back to gaming.  With the Wii launch gaming become interactive, easy for all to enjoy, and pure fun again. No wonder it became such a hit where [...]

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New Innovative Tech Toys Make Imaginative Christmas Gifts For Kids!

Sunday, December 7th, 2008

If you are looking for innovative tech toys to really entertain your kids this holiday season you have to check out the FunKeys and MyMeebas products from Mattel. They are very creative and imaginative toys in which promotes healthy play for kids.  We found them very fun, interactive, and overall a really immersive experience.
The Funkeys delivers you [...]

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Bigfoot Networks & The Killer NIC: Revolutionizing The Gaming Industry

Sunday, October 12th, 2008

 
If you like online gaming and are looking for a strategic advantage to play better, faster, and to enjoy the very best gamer action experience then you have to check out Bigfoot Networks and their Killer NIC Gaming Network Cards.
Bigfoot Networks has two gaming network cards called the Killer NIC M1 and Killer NIC K1 in [...]

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Warhammer Online: Age of Reckoning: A Challenger to the World of Warcraft Throne?

Monday, September 29th, 2008

In the land of computer games, there is a giant known as the Massively Multiplayer Online Roleplaying Game (conveniently abbreviated to MMORPG).  Many avid gamers avoid these games as best they can, as they are known to literally consume lives.  Additionally, they are known to be endlessly complicated and have no true resolution (you cannot [...]

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Spore: A New Generation of Gaming or a Massive Bore?

Thursday, September 25th, 2008

Just as in the movie and music world, video games can suffer from the dreaded phenomenon of over-hyping.  When an entertainment product spends years in development, expectations tend to rise, especially when it’s touted as something that watchers/listeners/players have never experienced before.  The problem is, the finished product can end up falling short of unrealistic [...]

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